This is probably my only critique about Sins of a Solar Empire! What a fun little game, and the developers might do well to consider cannonizing some of the ideas implimented in a few of the player mods. My point has more to do with one aspect of the game that modding may not be able to fix however.
Getting to the point;
- I think each hyperspace link should lead to a full blown solar system map with a star in the center and more than 1 planet orbiting it.
- Not all planets will be colonizeable, but can contribute various resources and rare items.
- Each planet and some other stellar bodies (asteroids, comets, stars, etc.) should have gravity wells, and a few other stellar bodies, but that these wells do not extend to the end of the system map, but have sizeable fields for the larger bodies.
- Starships should be able to hop into and out of hyperspace from any of the non gravity well areas.
The idea is to;
- More acurately represent solar systems in a "galactic" map.
- Diversify defenisve structure placement based on the gravity well "holes" in their systems where enemies can appear.
- Unique tactical considerations based on these hyperspace points. Each system would have different considerations.
Feel free to add any ideas or enhancements to this concept. I think it would be pretty easy to program into the game and improve the gameplay quite a bit.